凯撒密码(二)

上篇显示了用错误的key得到了错误的结果,现在使用正确的key

这样就得到了正确的结果。

当然,这个程序只是演示凯撒密码的一个思路,没有对其他符号加密,这样有个很严重的后果,就是很key容易被破解。

举例:(key是*不告诉你,嘿嘿)

对 !A! 加密 得到了 !C!

对 !B! 加密 得到了 !D!

看出来了么?key是几?

我还提到了一个暴力破解,简单的说一种思路:

使用频率字典

对常用的单词做成字典,比如this,he,she,me,hello等

然后对key进行枚举,从0到26一一列举,然后对每一种情况检查是否包含字典中的词。如果有,就输出这种破解结果。对于输出的所有结果进行人工筛选。

输出了三种结果,其中第二种是正确的。

最后附上源代码:

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;

namespace CaesarCode
{
public partial class WinForm : Form
{
public WinForm()
{
InitializeComponent();
}

private void Caesar(int choose)
{
bool flag;
int key;
int len;
int i;
int member;
string info = info = txtInput.Text;
flag = int.TryParse(txtKey.Text, out key);

if (flag == true && info.Length > 0)
{
if (choose != 1)
key = -key;

txtOutput.Clear();
len = info.Length;
for (i = 0; i < len; i++)
{
member = info[i];
if (member >= 'a' && member <= 'z')
{
member = (member + key % 26);
if (member < 'a') member = (member + 26);
if (member > 'z') member = (member - 26);
txtOutput.Text += (char)member;
}
else if (member >= 'A' && member <= 'Z')
{
member = (member + key % 26);
if (member < 'A') member = (member + 26);
if (member > 'Z') member = (member - 26);
txtOutput.Text += (char)member;
}
else if (member >= '0' && member <= '9')
{
member = (member + key % 10);
if (member < '0') member = (member + 10);
if (member > '9') member = (member - 10);
txtOutput.Text += (char)member;
}
else if (member >= 0 && member <= 47)
{
member = (member + key % 48);
if (member < 0) member = (member + 48);
if (member > 47) member = (member - 48);
txtOutput.Text += (char)member;
}
else if (member >= 58 && member <= 64)
{
member = (member + key % 7);
if (member < 58) member = (member + 7);
if (member > 64) member = (member - 7);
txtOutput.Text += (char)member;
}
else if (member >= 91 && member <= 96)
{
member = (member + key % 6);
if (member < 91) member = (member + 6);
if (member > 96) member = (member - 6);
txtOutput.Text += (char)member;
}
else
{
txtOutput.Text += (char)(member + key);
}
}
}
else
{
MessageBox.Show("密钥输入有误!/文本出现错误!");
txtKey.Clear();
txtKey.Focus();
}
}
private void btnInfoToCode_Click(object sender, EventArgs e)
{
Caesar(1);
}

private void btnCodeToInfo_Click(object sender, EventArgs e)
{
Caesar(2);
}

private void btnClear_Click(object sender, EventArgs e)
{
txtOutput.Clear();
txtInput.Clear();
txtKey.Clear();
}

private void btnForce_Click(object sender, EventArgs e)
{
int len;
int i;
int j;
char member;
bool tryDec = false;
string info = info = txtInput.Text;
string[] dictionary = { "the", "ello", "you", "he", "she" };
string[] result = new string[26];
txtOutput.Clear();

for (j = 0; j < 26; j++)
{
len = info.Length;
result[j] = "";
for (i = 0; i < len; i++)
{
member = info[i];

if (member >= 'a' && member <= 'z')
{
member = (char)(member - j % 26);
if (member < 'a') member = (char)(member + 26);
if (member > 'z') member = (char)(member - 26);
result[j] += member;
}
else if (member >= 'A' && member <= 'Z')
{
member = (char)(member - j % 26);
if (member < 'A') member = (char)(member + 26);
if (member > 'Z') member = (char)(member - 26);
result[j] += member;
}
else if (member >= '0' && member <= '9')
{
member = (char)(member - j % 10);
if (member < '0') member = (char)(member + 10);
if (member > '9') member = (char)(member - 10);
result[j] += member;
}
else
{
result[j] += member + j;
}
}

for (i = 0; i < 5; i++)
{
if (result[j].Contains(dictionary[i]))
{
tryDec = true;
break;
}
}
if (tryDec == true)
{
txtOutput.Text += (result[j] + "/t");
tryDec = false;
}
}
if (txtOutput.Text.Length == 0)
MessageBox.Show("破解失败!");
}

private void btnImport_Click(object sender, EventArgs e)
{
string filePath = "";
OpenFileDialog dialogOpenFile = new OpenFileDialog();
dialogOpenFile.AddExtension = true;
dialogOpenFile.Filter = "text files(*.txt)|*.txt";
dialogOpenFile.CheckPathExists = true;
dialogOpenFile.Title = "Import Text";
DialogResult result = dialogOpenFile.ShowDialog();
if (result == DialogResult.OK)
{
filePath = dialogOpenFile.FileName.ToString();
using (StreamReader myReader = new StreamReader(filePath))
{
txtInput.Text = myReader.ReadToEnd();
}
}

}

private void btnExport_Click(object sender, EventArgs e)
{
string filePath = "";
SaveFileDialog dialogSaveFile = new SaveFileDialog();
dialogSaveFile.AddExtension = true;
dialogSaveFile.Filter = "text files(*.txt)|*.txt";
dialogSaveFile.CheckPathExists = true;
dialogSaveFile.Title = "Export Text";
DialogResult result = dialogSaveFile.ShowDialog();
if (result == DialogResult.OK)
{
filePath = dialogSaveFile.FileName.ToString();
using (StreamWriter myWriter = new StreamWriter(filePath))
{
myWriter.Write(txtOutput.Text);
}
}
}

}
}
作者

Wu Rang

发布于

2010-10-24

更新于

2024-06-13

许可协议

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