数据结构cpp二叉树

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using namespace std;


typedef struct btreenode
{
char data;
struct btreenode *lchild;
struct btreenode *rchild;
}BTreeNode, *BTree;

typedef struct
{
BTree link;
int flag;
}Stack;


void InitBTree(BTree &BT)
{
BT = NULL;
}


void CreatBTree(BTree &BT)
{
char ch;
ch = getchar();
if (ch == ' ')
BT = NULL;
else
{
BT = new BTreeNode;
BT->data = ch;
CreatBTree(BT->lchild);
CreatBTree(BT->rchild);
}
}
void PreOrder(BTree BT)
{
if (BT == NULL)
{
cout << "NULL";
return;
}
else
{
cout << BT->data;
if (BT->lchild != NULL)
PreOrder(BT->lchild);
if (BT->rchild != NULL)
PreOrder(BT->rchild);
}
}


void InOrder(BTree BT)
{
if (BT == NULL)
{
cout << "NULL";
return;
}



if (BT->lchild != NULL)
InOrder(BT->lchild);


cout << BT->data;


if (BT->rchild != NULL)
InOrder(BT->rchild);

}


void PostOrder(BTree BT)
{
if (BT == NULL)
{
cout << "NULL";
return;
}


if (BT->lchild != NULL)
PostOrder(BT->lchild);


if (BT->rchild != NULL)
PostOrder(BT->rchild);


cout << BT->data;

}


void LevelOrder(BTree BT)
{
BTree Queue[30];
int front, rear;
if (BT == NULL) return;

front = -1;
rear = 0;
Queue[rear] = BT;


while (front != rear)
{
front++;
cout << Queue[front]->data;
if (Queue[front]->lchild != NULL)
{
rear++;
Queue[rear] = Queue[front]->lchild;
}


if (Queue[front]->rchild != NULL)
{
rear++;
Queue[rear] = Queue[front]->rchild;
}
}
}


void PreOrder_2(BTree BT)
{
BTree stack[30], p;
int top;
if (BT == NULL) return;
top = -1;
p = BT;
while (!(p == NULL && top == -1))
{
while (p != NULL)
{
cout << p->data;
if (top < 30)
{
stack[top + 1] = p;
top++;
}
else
{
cout << "Stack is full!" << endl;
return;
}
p = p->lchild;
}

if (top < 0) return;
else
{
top--;
p = stack[top + 1];
p = p->rchild;
}
}
}


void PostOrder_2(BTree BT)
{
Stack s[30];
BTree p;
int top, sign;
if (BT == NULL) return;
top = -1;
p = BT;
while (!(p == NULL && top == -1))
{
if (p != NULL)
{
s[++top].link = p;
s[top].flag = 1;
p = p->lchild;
}
else
{
p = s[top].link;
sign = s[top].flag;
top--;
if (sign == 1)
{
s[++top].link = p;
s[top].flag = 2;
p = p->rchild;
}
else
{
cout << p->data;
p = NULL;
}
}
}
}


void main()
{
BTree T;
InitBTree(T);
cout << "InitTree completed!" << endl;
cout << "Create Tree:" << endl;
CreatBTree(T);
cout << "/nPreOrder:" << endl;
PreOrder(T);
cout << "/nInOrder:" << endl;
InOrder(T);
cout << "/nPosetOrder:" << endl;
PostOrder(T);
cout << "/nLevelOrder:" << endl;
LevelOrder(T);
cout << "/nPreOrder_2:" << endl;
PreOrder_2(T);
cout << "/nPostOrder_2:" << endl;
PostOrder_2(T);
system("pause");
}

java Applet实现播放音乐

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import java.applet.*;
import java.awt.event.*;
import java.awt.*;

@SuppressWarnings("serial")
public class music extends Applet
implements ActionListener
{
AudioClip audio;
Button btExit,btOpen,btPlay,btLoop,btStop;
/**
*
方法说明:初始化Applet
*
输入参数:
*
返回类型:
*/
public void init()
{
//加载声音文件
audio = getAudioClip(getDocumentBase(), "music.au");//这里放上你加在新建文件夹里面的歌曲名称,au格式
//构造按钮
setLayout(new FlowLayout());
btPlay = new Button("Play");
btPlay.addActionListener(this);
btLoop = new Button("Loop");
btLoop.addActionListener(this);
btStop = new Button("Stop");
btStop.addActionListener(this); //给Play按钮添加一个监听事件
//将按钮添加到Applet中
add(btPlay);
add(btLoop);
add(btStop);
}

public void actionPerformed(ActionEvent e)
{

//如果点击的是Play按钮
if (e.getSource() == btPlay)
{
play();
}
//如果点击的是loop按钮
if (e.getSource() == btLoop)
{
loop();
}
//如果点击的是stop按钮
if (e.getSource() == btStop)
{
stop();
}
}
/**
*
方法说明:播放声音
*
输入参数:
*
返回类型:
*/
public void play()
{
if (audio != null) stop();
audio.play();
}
/**
*
方法说明:循环播放声音
*
输入参数:
*
返回类型:
*/
public void loop()
{
if (audio != null)
audio.loop();
}
/**
*
方法说明:停止播放声音
*
输入参数:
*
返回类型:
*/
public void stop()
{
if (audio != null)
audio.stop();
}
}

java模拟四则运算软件

写这个程序也为了纪念王江民先生,话说当年他也是写过这个类似程序。

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import java.applet.*;   
import java.awt.*;
import java.awt.event.*;

public class game extends Applet implements ActionListener{
//定义变量
int num1, num2, num3, jieguo, jilu, error = 0, right = 0, key = 0;
char op;
float percent = 0;
String res, lev;
Image labmag;
AudioClip audio1, audio2;
Label prompt1,prompt2;
TextField qus, ans, info;
Button next, enter, record;

public void init()
{
//初始化图片
labmag = getImage (getCodeBase(),"1.jpg");
//初始化音乐
audio1 = getAudioClip(getDocumentBase(),"Error.au");
audio2 = getAudioClip(getDocumentBase(),"Right.au");
qus = new TextField(15);
//初始化按钮,文本框
ans = new TextField(10);
info = new TextField(30);
enter = new Button("确定");
next = new Button("新题目");
record = new Button("记录");
prompt1 = new Label("问题:");
prompt2 = new Label("结果:");
//建立按钮和文本框
add(prompt1);
add(qus);
add(ans);
add(enter);
add(next);
add(record);
add(prompt2);
add(info);
//三个按钮的监听
next.addActionListener(this);
enter.addActionListener(this);
record.addActionListener(this);
}

public void paint(Graphics g)
{
//绘图
g.drawImage(labmag, 0,0,430,280,this);
}

public void actionPerformed(ActionEvent e)
{
if (e.getSource()==next)
{
//随机数生成
num1 = (int)(Math.random()*9);
num2 = (int)(Math.random()*9);
num3 = (int)(Math.random()*3);
switch(num3)
{
case 0 : op = '+'; jilu = num1+num2; break;
case 1 : op = '-'; jilu = num1-num2;break;
case 2 : op = '*'; jilu = num1*num2;break;
}
//考虑到整数除法带来的小数问题,暂时取消了生成除法
qus.setText(""+num1+op+num2+"=");
key = 1;
}
if (e.getSource()==enter)
{
if(ans.getText()!="")
jieguo = Integer.parseInt(ans.getText());
if (jieguo == jilu)
{
res="真棒,答对了!";
audio2.play(); //播放音乐
if (key == 1) //答对只记一次分
{
right++;
key = 0;
}
}
else
{
res = "答错了。别灰心!";
audio1.play(); //播放音乐
error++; //答错扣分
}
info.setText(""+res);
}
if (e.getSource()==record)
{
//级别判定
if (right > 0 && right <= 10)
lev = "懒羊羊";
if (right > 10 && right <= 23)
lev = "暖羊羊";
if (right > 23 && right <= 38)
lev = "沸羊羊";
if (right > 38 && right <= 56)
lev = "美羊羊";
if (right > 56 && right <= 76)
lev = "喜绵绵";
if (right > 76 && right <= 100)
lev = "软绵绵";
if (right > 100)
lev = "天神";
info.setText("答对" + right + "题" + " 答错" + error + "题" + " 等级:" + lev);
}
}
}